Privacy Policy
Effective date: 27 September 2026
This Privacy Policy explains how CraftUz ("we", "us") handles information in the mobile game Ism Top: O‘zbek ismlari o‘yini (package com.craftuz.ismtop, the "Game"), distributed for Android through Google Play. If you have any questions, contact us at sardoormeliev@gmail.com.
1. Summary
- You do not need an account to play: there is no registration and no login. The Game does not ask for your e-mail, phone number, contacts or precise location.
- CraftUz does not operate its own servers. We do not receive or store your personal data ourselves.
- Your game progress, coins, found names, settings and the name cards you create are stored only on your device.
- The Game shows ads and offers optional in-app purchases. Our advertising and measurement partners (Google and Meta) automatically collect some device data, such as the advertising ID, as described below.
- In the EEA, the UK and Switzerland we ask for your consent before personalised ads are shown. You can change your choice at any time in the Game's Settings → “Reklama roziligi (GDPR)”.
2. Information we handle
2.1 Information stored only on your device
- Game data – completed levels and chapters, names you have found (including bonus names), coins and hints, your daily puzzle streak, achievements, unlocked decorations and a record of your purchases;
- Settings – sound effects, music, vibration and reminders;
- Name cards – the names and optional notes you type (for example, your child's name or a short wish) and the frames, colours and decorations you choose.
We never upload this data and we cannot see it.
2.2 Sharing and saving name cards
When you tap “Ulashish” (Share), the Game creates an image of your card on your device and passes it, through the Android share sheet, to the app you choose (for example, a messenger or a social network). When you tap “Saqlash” (Save), the image is saved to your device's gallery. This happens only when you take one of these actions. Once shared, the image is handled by the app you chose under its own privacy policy.
2.3 Reminders (local notifications)
The Game can remind you, for example, that your daily gift or the daily name puzzle is ready. These reminders are scheduled on your device with Unity Mobile Notifications; no push server is used and no data is sent to us. On Android 13 and later, Android asks for your permission before the Game can show notifications. You can turn reminders off at any time in the Game's Settings → “Eslatmalar” or in Android settings.
2.4 Information collected automatically by partners (SDKs)
The Game uses third-party software development kits (SDKs). When you play, these SDKs may automatically collect and process:
- Device or other identifiers – advertising ID (Google Advertising ID), app set ID, IP address;
- Approximate location – country or region derived from the IP address;
- Device information – device model, operating system version, language, screen size, network type;
- App interactions – app installs and launches, levels reached, ad views and ad clicks, ad revenue events;
- Purchase history – in-app purchases made through Google Play (we never see your payment card details);
- Diagnostics – crash logs and performance data.
3. How the information is used
- to show ads (banner, interstitial and rewarded), including personalised ads where you have given consent or where the law allows it, to limit how often you see the same ad and to measure ad performance;
- to process and restore in-app purchases;
- to measure the performance of our own advertising campaigns (for example, how many players installed the Game after seeing our ad on Facebook or Instagram);
- to understand how the Game is used and to improve it;
- to detect and prevent fraud.
4. Partners that receive information
| Partner | Purpose and data | Privacy policy |
| Google AdMob (Google Mobile Ads SDK) | Banner, interstitial and rewarded ads, ad measurement and fraud prevention. Collects the advertising ID, app set ID, IP address / approximate location, device information, ad interactions and diagnostics. | How Google uses information from apps that use its services |
| Google User Messaging Platform (UMP) | Showing the consent form to users in the EEA, the UK and Switzerland and storing their privacy choices. | Google Privacy Policy |
| Meta Platforms (Facebook SDK, App Events only) | Measuring our own ad campaigns: app installs and launches, levels reached, ad revenue events and automatically logged in-app purchases. The advertising ID is collected only if you have given consent (in regions where consent is required). | Meta Privacy Policy |
| Google Play Billing (through Unity IAP) | Processing and restoring in-app purchases: ad removal, coin packs, starter pack, supporter pack, bundles and the coin treasure. We never see your payment card details. | Google Privacy Policy, Unity Privacy Policy |
| Unity Technologies (Unity engine) | Game engine. | Unity Privacy Policy |
Advertisers that buy ads through Google may receive information about ad views and clicks as described in Google's policies. Each partner processes data under its own privacy policy. If we add new partners, we will update this list. We do not sell your personal information for money.
5. Your choices and rights
- Consent (EEA, UK, Switzerland): a consent form provided by Google's User Messaging Platform is shown on first launch. You can change or withdraw your choice at any time in the Game's Settings → “Reklama roziligi (GDPR)” (this item appears where the law requires it). If you do not consent, you may still see non-personalised or limited ads.
- Personalised ads: on Android you can reset or delete your advertising ID in Settings → Google → Ads (or Settings → Privacy → Ads).
- Reminders: turn them off in the Game's Settings → “Eslatmalar” or in Android notification settings.
- US state privacy rights: residents of California and other US states can opt out of the "sale" or "sharing" of personal information for targeted advertising by deleting the advertising ID as above, through the privacy options in the Game's Settings where they are shown, or by contacting us.
- Access and deletion: because we do not keep your data on servers, uninstalling the Game or clearing its data removes everything the Game stored. To ask our partners to delete data linked to your advertising ID, e-mail us with the subject “Ism Top – data deletion” and we will forward your request, or contact the partner directly using the links above. Step-by-step instructions: Delete your data.
6. Children
The Game is not directed to children under 13 (or the minimum age in your country). We do not knowingly collect personal information from children. Ads in the Game are limited to content rated "PG". If you believe a child has provided us with personal information, contact us and we will take steps to delete it.
7. Data retention and security
Game data stays on your device until you uninstall the Game or clear its data. Card images you have shared or saved to your gallery stay there until you delete them. Partners keep data for the periods stated in their own policies. Data sent by the Game and its SDKs is encrypted in transit (HTTPS/TLS).
8. International transfers
Our partners may process information in countries other than yours, including the United States, using legally recognised safeguards such as Standard Contractual Clauses.
9. Changes
We may update this policy. The new version will be published on this page with a new effective date. This policy is available in English and Uzbek; if the two versions differ, the English version prevails.
10. Contact
CraftUz (developer: Sardor Meliev), Uzbekistan — sardoormeliev@gmail.com
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Maxfiylik siyosati
Kuchga kirish sanasi: 2026-yil 27-sentabr
Ushbu Maxfiylik siyosati CraftUz («biz») Ism Top: O‘zbek ismlari o‘yini mobil o‘yinida (paket nomi com.craftuz.ismtop, keyingi o‘rinlarda — «O‘yin») ma’lumotlar bilan qanday ishlashini tushuntiradi. O‘yin Google Play orqali Android qurilmalari uchun tarqatiladi. Savollaringiz bo‘lsa, biz bilan bog‘laning: sardoormeliev@gmail.com.
1. Qisqacha
- O‘ynash uchun hisob (akkaunt) ochish shart emas: ro‘yxatdan o‘tish ham, tizimga kirish ham yo‘q. O‘yin sizdan e-pochta, telefon raqami, kontaktlar yoki aniq joylashuvingizni so‘ramaydi.
- CraftUzning o‘z serverlari yo‘q. Biz shaxsiy ma’lumotlaringizni o‘zimiz qabul qilmaymiz va saqlamaymiz.
- O‘yindagi natijalaringiz, tangalar, topilgan ismlar, sozlamalar va siz yaratgan ism kartalari faqat qurilmangizda saqlanadi.
- O‘yinda reklama ko‘rsatiladi va ixtiyoriy xaridlar mavjud. Reklama va tahlil bo‘yicha hamkorlarimiz (Google va Meta) quyida tavsiflanganidek, qurilmaga oid ayrim ma’lumotlarni (masalan, reklama identifikatorini) avtomatik ravishda to‘playdi.
- Yevropa iqtisodiy hududi (YIH), Buyuk Britaniya va Shveytsariyada shaxsiylashtirilgan reklama ko‘rsatishdan oldin roziligingizni so‘raymiz. Tanlovingizni istalgan vaqtda O‘yindagi Sozlamalar → «Reklama roziligi (GDPR)» bandida o‘zgartirishingiz mumkin.
2. Qanday ma’lumotlar bilan ishlaymiz
2.1 Faqat qurilmangizda saqlanadigan ma’lumotlar
- O‘yin ma’lumotlari – o‘tilgan darajalar va bo‘limlar, topilgan ismlar (bonus ismlar ham), tangalar va yordamchilar, kunlik jumboq seriyasi, yutuqlar, ochilgan bezaklar va xaridlaringiz qaydi;
- Sozlamalar – ovoz effektlari, musiqa, tebranish va eslatmalar;
- Ism kartalari – siz kiritgan ismlar va ixtiyoriy izohlar (masalan, farzandingiz ismi yoki qisqa tilak) hamda siz tanlagan ramka, rang va bezaklar.
Biz bu ma’lumotlarni hech qayerga yubormaymiz va ularni ko‘ra olmaymiz.
2.2 Ism kartalarini ulashish va saqlash
«Ulashish» tugmasini bosganingizda O‘yin kartangiz rasmini qurilmangizning o‘zida yaratadi va Android ulashish oynasi orqali siz tanlagan ilovaga (masalan, messenjer yoki ijtimoiy tarmoqqa) uzatadi. «Saqlash» tugmasi esa rasmni qurilmangiz galereyasiga saqlaydi. Bu faqat siz shu amallardan birini bajarganingizdagina sodir bo‘ladi. Ulashilgan rasm siz tanlagan ilovaning maxfiylik siyosatiga muvofiq qayta ishlanadi.
2.3 Eslatmalar (mahalliy bildirishnomalar)
O‘yin sizga, masalan, kunlik sovg‘a yoki kunlik ism jumbog‘i tayyorligini eslatishi mumkin. Bu eslatmalar Unity Mobile Notifications yordamida qurilmangizning o‘zida rejalashtiriladi: push-server ishlatilmaydi va bizga hech qanday ma’lumot yuborilmaydi. Android 13 va undan yangi versiyalarda bildirishnomalar ko‘rsatish uchun ruxsatingiz so‘raladi. Eslatmalarni istalgan vaqtda O‘yindagi Sozlamalar → «Eslatmalar» orqali yoki Android sozlamalarida o‘chirib qo‘yishingiz mumkin.
2.4 Hamkorlar (SDK) avtomatik to‘playdigan ma’lumotlar
O‘yinda uchinchi tomon dasturiy to‘plamlari (SDK) ishlatiladi. O‘ynaganingizda ular quyidagi ma’lumotlarni avtomatik ravishda to‘plashi va qayta ishlashi mumkin:
- Qurilma va boshqa identifikatorlar – reklama identifikatori (Google Advertising ID), App set ID, IP manzil;
- Taxminiy joylashuv – IP manzil asosida aniqlangan mamlakat yoki hudud;
- Qurilma haqida ma’lumot – qurilma modeli, operatsion tizim versiyasi, til, ekran o‘lchami, tarmoq turi;
- Ilovadan foydalanish – o‘rnatish va ishga tushirishlar, erishilgan darajalar, reklamani ko‘rish va bosishlar, reklama daromadi hodisalari;
- Xaridlar tarixi – Google Play orqali qilingan xaridlar (bank kartangiz ma’lumotlarini biz hech qachon ko‘rmaymiz);
- Diagnostika – nosozliklar jurnali va ishlash unumdorligi haqidagi ma’lumotlar.
3. Ma’lumotlardan nima uchun foydalaniladi
- reklama (banner, to‘liq ekranli va mukofotli video) ko‘rsatish uchun, jumladan, siz rozilik bergan yoki qonun ruxsat bergan hollarda shaxsiylashtirilgan reklama ko‘rsatish, bir xil reklama takrorlanishini cheklash va reklama samaradorligini o‘lchash uchun;
- xaridlarni amalga oshirish va tiklash uchun;
- o‘z reklama kampaniyalarimiz samaradorligini o‘lchash uchun (masalan, Facebook yoki Instagramdagi reklamamizni ko‘rib, qancha o‘yinchi O‘yinni o‘rnatganini bilish);
- O‘yindan qanday foydalanilayotganini tushunish va uni yaxshilash uchun;
- firibgarlikni aniqlash va uning oldini olish uchun.
4. Ma’lumot oladigan hamkorlar
| Hamkor | Maqsad va ma’lumotlar | Maxfiylik siyosati |
| Google AdMob (Google Mobile Ads SDK) | Banner, to‘liq ekranli va mukofotli reklama, reklama samaradorligini o‘lchash va firibgarlikning oldini olish. Reklama identifikatori, App set ID, IP manzil / taxminiy joylashuv, qurilma haqidagi ma’lumotlar, reklama bilan o‘zaro ta’sir va diagnostikani to‘playdi. | Google hamkor ilovalar ma’lumotlaridan qanday foydalanadi |
| Google User Messaging Platform (UMP) | YIH, Buyuk Britaniya va Shveytsariyadagi foydalanuvchilarga rozilik oynasini ko‘rsatish va ularning maxfiylik tanlovlarini saqlash. | Google maxfiylik siyosati |
| Meta Platforms (Facebook SDK, faqat App Events) | O‘z reklama kampaniyalarimizni o‘lchash: o‘rnatish va ishga tushirishlar, erishilgan darajalar, reklama daromadi hodisalari va avtomatik qayd etiladigan xaridlar. Reklama identifikatori faqat siz rozilik bergan taqdirdagina to‘planadi (rozilik talab qilinadigan hududlarda). | Meta maxfiylik siyosati |
| Google Play Billing (Unity IAP orqali) | Xaridlarni amalga oshirish va tiklash: reklamani o‘chirish, tanga to‘plamlari, boshlang‘ich to‘plam, qo‘llab-quvvatlovchi to‘plami, bezak to‘plamlari va tanga xazinasi. Bank kartangiz ma’lumotlarini biz hech qachon ko‘rmaymiz. | Google maxfiylik siyosati, Unity maxfiylik siyosati |
| Unity Technologies (Unity dvigateli) | O‘yin dvigateli. | Unity maxfiylik siyosati |
Google orqali reklama joylashtiradigan reklama beruvchilar Google siyosatlarida tavsiflanganidek, reklamani ko‘rish va bosishlar haqida ma’lumot olishi mumkin. Har bir hamkor ma’lumotlarni o‘z maxfiylik siyosatiga muvofiq qayta ishlaydi. Yangi hamkor qo‘shilsa, ushbu ro‘yxatni yangilaymiz. Biz shaxsiy ma’lumotlaringizni pulga sotmaymiz.
5. Sizning tanlovingiz va huquqlaringiz
- Rozilik (YIH, Buyuk Britaniya, Shveytsariya): O‘yin birinchi marta ishga tushirilganda Google User Messaging Platform rozilik oynasi ko‘rsatiladi. Tanlovingizni istalgan vaqtda O‘yindagi Sozlamalar → «Reklama roziligi (GDPR)» bandida o‘zgartirishingiz yoki rozilikni qaytarib olishingiz mumkin (bu band qonun talab qiladigan hududlarda ko‘rinadi). Rozilik bermasangiz ham, shaxsiylashtirilmagan yoki cheklangan reklama ko‘rsatilishi mumkin.
- Shaxsiylashtirilgan reklama: Android qurilmangizda reklama identifikatorini Sozlamalar → Google → Reklama (yoki Sozlamalar → Maxfiylik → Reklama) bo‘limida yangilashingiz yoki o‘chirishingiz mumkin.
- Eslatmalar: ularni O‘yindagi Sozlamalar → «Eslatmalar» orqali yoki Android bildirishnoma sozlamalarida o‘chirib qo‘yishingiz mumkin.
- AQSh shtatlari aholisining huquqlari: Kaliforniya va AQShning boshqa shtatlari aholisi maqsadli reklama uchun shaxsiy ma’lumotlarning «sotilishi» yoki «ulashilishi»dan voz kechishi mumkin: yuqorida ko‘rsatilganidek reklama identifikatorini o‘chirib, O‘yin sozlamalaridagi maxfiylik parametrlari orqali (ular ko‘rsatilgan hollarda) yoki biz bilan bog‘lanib.
- Ma’lumotlarni ko‘rish va o‘chirish: biz ma’lumotlaringizni serverlarda saqlamaymiz, shuning uchun O‘yinni o‘chirib tashlash yoki uning ma’lumotlarini tozalash O‘yin saqlagan hamma narsani o‘chiradi. Hamkorlarimizdan reklama identifikatoringizga bog‘liq ma’lumotlarni o‘chirishni so‘rash uchun bizga «Ism Top – data deletion» mavzusi bilan xat yozing — so‘rovingizni hamkorlarga yetkazamiz. Yoki yuqoridagi havolalar orqali hamkorga to‘g‘ridan to‘g‘ri murojaat qiling. Batafsil yo‘riqnoma: Ma’lumotlarni o‘chirish.
6. Bolalar
O‘yin 13 yoshgacha bo‘lgan bolalarga (yoki mamlakatingizda belgilangan eng kichik yoshdagilarga) mo‘ljallanmagan. Biz bolalardan shaxsiy ma’lumotlarni bila turib to‘plamaymiz. O‘yindagi reklamalar «PG» toifasidagi kontent bilan cheklangan. Agar bola bizga shaxsiy ma’lumot bergan deb hisoblasangiz, biz bilan bog‘laning — uni o‘chirish choralarini ko‘ramiz.
7. Saqlash muddati va xavfsizlik
O‘yin ma’lumotlari O‘yinni o‘chirib tashlaguningizcha yoki uning ma’lumotlarini tozalaguningizcha qurilmangizda saqlanadi. Siz ulashgan yoki galereyaga saqlagan karta rasmlari o‘zingiz o‘chirmaguningizcha o‘sha joyda qoladi. Hamkorlar ma’lumotlarni o‘z siyosatlarida ko‘rsatilgan muddatlarda saqlaydi. O‘yin va undagi SDK’lar yuboradigan ma’lumotlar shifrlangan ulanish (HTTPS/TLS) orqali uzatiladi.
8. Ma’lumotlarning xalqaro uzatilishi
Hamkorlarimiz ma’lumotlarni sizning mamlakatingizdan tashqarida, jumladan, AQShda qayta ishlashi mumkin. Bunda Standart shartnoma bandlari (Standard Contractual Clauses) kabi qonuniy tan olingan himoya choralari qo‘llaniladi.
9. O‘zgarishlar
Ushbu siyosatni yangilashimiz mumkin. Yangi tahrir shu sahifada yangi kuchga kirish sanasi bilan e’lon qilinadi. Siyosat ingliz va o‘zbek tillarida taqdim etilgan; matnlar o‘rtasida farq bo‘lsa, inglizcha matn ustun turadi.
10. Aloqa
CraftUz (dasturchi: Sardor Meliev), O‘zbekiston — sardoormeliev@gmail.com
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