Privacy Policy
Effective date: 8 October 2026
This Privacy Policy explains how CraftUz ("we", "us") handles information in the mobile game Flock Rush: Sheep Color Sort (package com.craftuz.flockrush, the "Game"), distributed for Android through Google Play. If you have any questions, contact us at sardoormeliev@gmail.com.
1. Summary
- You play without an account. We do not ask for your name, e-mail address, phone number or any other contact details.
- Your progress (levels, stars, coins, hats, boosters and settings) is saved only on your device.
- The Game shows ads: full-screen ads between levels and optional rewarded videos you choose to watch. Our advertising partner, Google AdMob, automatically collects some device data, such as the advertising ID, as described below.
- Google Analytics for Firebase receives gameplay statistics (for example which levels are started, won or lost) so we can balance and improve the Game.
- In the EEA, the UK and Switzerland we ask for your consent first. You can change your choice at any time in the Game's Settings → “Privacy settings”.
- The Game has no in-app purchases, no chat and no social features. It does not use your precise location (GPS), contacts, camera, microphone or files.
2. Information we handle
2.1 Game data on your device
Your level, stars, coins, collected hats and boosters, daily-reward streak and settings (music, sound, vibration) are stored on your device only. We do not receive them. They are deleted when you use Settings → “Reset progress”, clear the Game's data or uninstall it.
2.2 Gameplay statistics (Google Analytics for Firebase)
Google Analytics for Firebase receives events such as: the Game started, a level started / completed / failed (level number, stars, mistakes, time), a booster used, a hat bought with coins, a rewarded video requested or watched. Firebase adds device information (phone model, Android version, language, country / region derived from the IP address) and an app-instance ID, a random identifier of this installation. The advertising ID is not collected for analytics. In the EEA, the UK and Switzerland, analytics identifiers are used only if you agree in the consent form (Google's Consent Mode). Google keeps this data for a limited time (at most 14 months).
2.3 Information collected automatically by partners (SDKs)
When you play, the software development kits (SDKs) of our partners may automatically collect and process:
- Device or other identifiers – advertising ID (Google Advertising ID), app set ID, app-instance ID, IP address;
- Approximate location – country or region derived from the IP address;
- Device information – device model, operating system version, language, screen size, network type;
- App interactions – app launches, levels played, ad views and ad clicks;
- Diagnostics – crash logs and performance data.
3. How the information is used
- to show ads (between levels and rewarded videos), including personalised ads where you have given consent or where the law allows it, to limit how often you see the same ad, to measure ad performance and to prevent ad fraud;
- to understand how the Game is played (for example, which levels are too hard) and to improve it;
- to find and fix crashes and performance problems.
4. Partners that receive information
| Partner | Purpose and data | Privacy policy |
| Google AdMob (Google Mobile Ads SDK) | Full-screen and rewarded video ads, ad measurement and fraud prevention. Collects the advertising ID, app set ID, IP address / approximate location, device information, ad interactions and diagnostics. | How Google uses information from apps that use its services |
| Google User Messaging Platform (UMP) | Showing the consent form to players in the EEA, the UK and Switzerland (and the privacy options required by some US states) and storing their choices on the device. | Google Privacy Policy |
| Google Analytics for Firebase (Google LLC) | Gameplay statistics. Processes the app-instance ID, device information, approximate location derived from the IP address and in-game events. No advertising ID. | Privacy and Security in Firebase |
| Unity Technologies (Unity engine) | Game engine. | Unity Privacy Policy |
Each partner processes data under its own privacy policy. If we add new partners, we will update this list. We do not sell your personal information for money.
5. Your choices and rights
- Consent (EEA, UK, Switzerland): a consent form provided by Google's User Messaging Platform is shown on first launch. You can change or withdraw your choice at any time in the Game's Settings → “Privacy settings” (this item appears where the law requires it; elsewhere the same place opens this policy). If you do not consent, you may still see non-personalised or limited ads.
- Personalised ads: on Android you can reset or delete your advertising ID in Settings → Google → Ads (or Settings → Privacy → Ads).
- US state privacy rights: residents of California and other US states can opt out of the "sale" or "sharing" of personal information for targeted advertising by deleting the advertising ID as above, through the privacy options in the Game's Settings where they are shown, or by contacting us.
- Your game data: it is only on your device – Settings → “Reset progress” or uninstalling the Game deletes it.
- Analytics data: we cannot connect analytics records to you because they carry no name or contact details. If you want them deleted, e-mail us (see Delete your data); you can also clear the Game's data in Android settings, which gives your installation a new app-instance ID.
6. Children
The Game is not directed to children under 13 (or the minimum age in your country). We do not knowingly collect personal information from children. Ads in the Game are limited to content rated "PG". If you believe a child has provided us with personal information, contact us and we will delete it.
7. Data retention and security
Game data stays on your device until you reset it, clear the Game's data or uninstall the Game. Partners keep data for the periods stated in their own policies (Google Analytics: at most 14 months). Data sent by the Game and its SDKs is encrypted in transit (HTTPS/TLS).
8. International transfers
Our partners may process information in countries other than yours, including the United States and the European Union, using legally recognised safeguards such as Standard Contractual Clauses.
9. Changes
We may update this policy. The new version will be published on this page with a new effective date. This policy is available in English and Uzbek; if the two versions differ, the English version prevails.
10. Contact
CraftUz (developer: Sardor Meliev), Uzbekistan — sardoormeliev@gmail.com
↑ Back to top
Maxfiylik siyosati
Kuchga kirish sanasi: 2026-yil 8-oktabr
Ushbu Maxfiylik siyosati CraftUz («biz») Flock Rush: Sheep Color Sort mobil o‘yinida (paket nomi com.craftuz.flockrush, keyingi o‘rinlarda — «O‘yin») ma’lumotlar bilan qanday ishlashini tushuntiradi. O‘yin Google Play orqali Android qurilmalari uchun tarqatiladi. Savollaringiz bo‘lsa, biz bilan bog‘laning: sardoormeliev@gmail.com.
1. Qisqacha
- O‘ynash uchun hisob ochish shart emas. Biz ismingiz, e-pochta manzilingiz, telefon raqamingiz yoki boshqa aloqa ma’lumotlaringizni so‘ramaymiz.
- Natijalaringiz (darajalar, yulduzlar, tangalar, shlyapalar, kuchaytirgichlar va sozlamalar) faqat qurilmangizda saqlanadi.
- O‘yinda reklama ko‘rsatiladi: darajalar orasida to‘liq ekranli reklama va o‘zingiz tanlab ko‘radigan mukofotli videolar. Reklama hamkorimiz Google AdMob quyida tavsiflanganidek, qurilmaga oid ayrim ma’lumotlarni (masalan, reklama identifikatorini) avtomatik ravishda to‘playdi.
- O‘yinni muvozanatlash va yaxshilash uchun Google Analytics for Firebase o‘yin statistikasini (masalan, qaysi darajalar boshlangani, yutilgani yoki yutqazilgani) oladi.
- Yevropa iqtisodiy hududi (YIH), Buyuk Britaniya va Shveytsariyada avval roziligingizni so‘raymiz. Tanlovingizni istalgan vaqtda O‘yindagi Sozlamalar → «Privacy settings» bandida o‘zgartirishingiz mumkin.
- O‘yinda ichki xaridlar, chat va ijtimoiy funksiyalar yo‘q. O‘yin aniq joylashuvingiz (GPS), kontaktlar, kamera, mikrofon yoki fayllaringizdan foydalanmaydi.
2. Qanday ma’lumotlar bilan ishlaymiz
2.1 Qurilmangizdagi o‘yin ma’lumotlari
Darajangiz, yulduzlar, tangalar, yig‘ilgan shlyapalar va kuchaytirgichlar, kunlik sovg‘alar seriyasi va sozlamalar (musiqa, ovoz, tebranish) faqat qurilmangizda saqlanadi. Biz ularni olmaymiz. Sozlamalar → «Reset progress» bandidan foydalansangiz, O‘yin ma’lumotlarini tozalasangiz yoki uni o‘chirib tashlasangiz, ular o‘chadi.
2.2 O‘yin statistikasi (Google Analytics for Firebase)
Google Analytics for Firebase quyidagi kabi hodisalarni oladi: O‘yin ishga tushdi, daraja boshlandi / yakunlandi / yutqazildi (daraja raqami, yulduzlar, xatolar, vaqt), kuchaytirgich ishlatildi, tangaga shlyapa olindi, mukofotli video so‘raldi yoki ko‘rildi. Firebase bunga qurilma ma’lumotlari (telefon modeli, Android versiyasi, til, IP manzildan aniqlangan mamlakat / hudud) va ilova nusxasi ID’sini — shu o‘rnatishning tasodifiy identifikatorini qo‘shadi. Statistika uchun reklama identifikatori to‘planmaydi. YIH, Buyuk Britaniya va Shveytsariyada analitika identifikatorlari faqat rozilik oynasida rozi bo‘lsangiz ishlatiladi (Google Consent Mode). Google bu ma’lumotlarni cheklangan muddat (ko‘pi bilan 14 oy) saqlaydi.
2.3 Hamkorlar (SDK) avtomatik to‘playdigan ma’lumotlar
O‘ynaganingizda hamkorlarimizning dasturiy ta’minot to‘plamlari (SDK) quyidagilarni avtomatik to‘plashi va qayta ishlashi mumkin:
- Qurilma va boshqa identifikatorlar – reklama identifikatori (Google Advertising ID), ilovalar to‘plami ID’si, ilova nusxasi ID’si, IP manzil;
- Taxminiy joylashuv – IP manzil asosida aniqlanadigan mamlakat yoki hudud;
- Qurilma haqida ma’lumot – qurilma modeli, operatsion tizim versiyasi, til, ekran o‘lchami, tarmoq turi;
- Ilovadagi harakatlar – ishga tushirishlar, o‘ynalgan darajalar, reklamani ko‘rish va bosishlar;
- Diagnostika – nosozliklar qaydlari va unumdorlik ma’lumotlari.
3. Ma’lumotlardan qanday foydalanamiz
- reklama ko‘rsatish (darajalar orasida va mukofotli videolar), shu jumladan rozilik bergan yoki qonun ruxsat bergan hollarda shaxsiylashtirilgan reklama, bir reklamaning takrorlanishini cheklash, reklama samaradorligini o‘lchash va reklama firibgarligining oldini olish uchun;
- O‘yin qanday o‘ynalishini tushunish (masalan, qaysi darajalar juda qiyin) va uni yaxshilash uchun;
- nosozliklar va unumdorlik muammolarini topish va tuzatish uchun.
4. Ma’lumot oladigan hamkorlar
| Hamkor | Maqsad va ma’lumotlar | Maxfiylik siyosati |
| Google AdMob (Google Mobile Ads SDK) | To‘liq ekranli va mukofotli video reklamalar, reklamani o‘lchash va firibgarlikning oldini olish. Reklama identifikatori, ilovalar to‘plami ID’si, IP manzil / taxminiy joylashuv, qurilma ma’lumotlari, reklama bilan harakatlar va diagnostikani to‘playdi. | Google o‘z xizmatlaridan foydalanadigan ilovalardagi ma’lumotlardan qanday foydalanadi |
| Google User Messaging Platform (UMP) | YIH, Buyuk Britaniya va Shveytsariyadagi o‘yinchilarga rozilik oynasini (va AQShning ayrim shtatlari talab qiladigan maxfiylik parametrlarini) ko‘rsatish va tanlovni qurilmada saqlash. | Google maxfiylik siyosati |
| Google Analytics for Firebase (Google LLC) | O‘yin statistikasi. Ilova nusxasi ID’si, qurilma ma’lumotlari, IP manzildan aniqlangan taxminiy joylashuv va o‘yin hodisalarini qayta ishlaydi. Reklama identifikatorisiz. | Firebase maxfiylik va xavfsizligi |
| Unity Technologies (Unity dvigateli) | O‘yin dvigateli. | Unity maxfiylik siyosati |
Har bir hamkor ma’lumotlarni o‘z maxfiylik siyosatiga muvofiq qayta ishlaydi. Yangi hamkorlar qo‘shsak, bu ro‘yxatni yangilaymiz. Shaxsiy ma’lumotlaringizni pulga sotmaymiz.
5. Sizning tanlovingiz va huquqlaringiz
- Rozilik (YIH, Buyuk Britaniya, Shveytsariya): birinchi ishga tushirishda Google User Messaging Platform taqdim etadigan rozilik oynasi ko‘rsatiladi. Tanlovingizni istalgan vaqtda O‘yindagi Sozlamalar → «Privacy settings» bandida o‘zgartirishingiz yoki qaytarib olishingiz mumkin (bu band qonun talab qiladigan joyda ko‘rinadi; boshqa joylarda xuddi shu band ushbu siyosatni ochadi). Rozilik bermasangiz ham shaxsiylashtirilmagan yoki cheklangan reklama ko‘rishingiz mumkin.
- Shaxsiylashtirilgan reklama: Android qurilmangizda Sozlamalar → Google → Reklama (yoki Sozlamalar → Maxfiylik → Reklama) bo‘limida reklama identifikatorini yangilashingiz yoki o‘chirishingiz mumkin.
- AQSh shtatlaridagi maxfiylik huquqlari: Kaliforniya va boshqa AQSh shtatlari aholisi maqsadli reklama uchun shaxsiy ma’lumotlarni «sotish» yoki «ulashish»dan yuqoridagidek reklama identifikatorini o‘chirish, O‘yin sozlamalaridagi maxfiylik parametrlari (ko‘rsatilgan joyda) yoki biz bilan bog‘lanish orqali voz kechishi mumkin.
- O‘yin ma’lumotlaringiz: ular faqat qurilmangizda — Sozlamalar → «Reset progress» yoki O‘yinni o‘chirib tashlash ularni o‘chiradi.
- Analitika ma’lumotlari: ularda ism yoki aloqa ma’lumotlari bo‘lmagani uchun biz ularni siz bilan bog‘lay olmaymiz. O‘chirilishini istasangiz, bizga yozing (qarang: Ma’lumotlarni o‘chirish); Android sozlamalarida O‘yin ma’lumotlarini tozalasangiz ham o‘rnatishingiz yangi ilova nusxasi ID’sini oladi.
6. Bolalar
O‘yin 13 yoshdan kichik bolalarga (yoki mamlakatingizdagi eng kichik yoshga) mo‘ljallanmagan. Biz bolalardan ataylab shaxsiy ma’lumot to‘plamaymiz. O‘yindagi reklamalar «PG» toifasidagi kontent bilan cheklangan. Agar bola bizga shaxsiy ma’lumot bergan deb hisoblasangiz, biz bilan bog‘laning — biz uni o‘chiramiz.
7. Saqlash muddati va xavfsizlik
O‘yin ma’lumotlari siz ularni tiklamaguningizcha, O‘yin ma’lumotlarini tozalamaguningizcha yoki O‘yinni o‘chirmaguningizcha qurilmangizda qoladi. Hamkorlar ma’lumotlarni o‘z siyosatlarida ko‘rsatilgan muddatlarda saqlaydi (Google Analytics: ko‘pi bilan 14 oy). O‘yin va uning SDK’lari yuboradigan ma’lumotlar uzatish paytida shifrlanadi (HTTPS/TLS).
8. Xalqaro uzatish
Hamkorlarimiz ma’lumotlarni sizning mamlakatingizdan boshqa mamlakatlarda, jumladan AQSh va Yevropa Ittifoqida, Standart shartnoma bandlari kabi qonuniy himoya choralaridan foydalangan holda qayta ishlashi mumkin.
9. O‘zgarishlar
Ushbu siyosatni yangilashimiz mumkin. Yangi versiya yangi kuchga kirish sanasi bilan shu sahifada e’lon qilinadi. Siyosat ingliz va o‘zbek tillarida mavjud; ular o‘rtasida farq bo‘lsa, inglizcha versiya ustun turadi.
10. Aloqa
CraftUz (ishlab chiquvchi: Sardor Meliev), O‘zbekiston — sardoormeliev@gmail.com
↑ Yuqoriga